Ray-Marching Thurston Geometries

نویسندگان

چکیده

We describe algorithms that produce accurate real-time interactive in-space views of the eight Thurston geometries using ray-marching. give a theoretical framework for our algorithms, independent geometry involved. In addition to scenes within X, we also consider quotient manifolds and orbifolds X/Γ. adapt Phong lighting model non-euclidean geometries. The most difficult part this is calculation light intensity, which relates area density geodesic spheres. extensive practical details each geometry.

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ژورنال

عنوان ژورنال: Experimental Mathematics

سال: 2022

ISSN: ['1944-950X', '1058-6458']

DOI: https://doi.org/10.1080/10586458.2022.2030262